It's getting insane in the title from this specific result because this didn't use Rayb. I genuinely today we're going to be taking a look at what may
be the best model in the world. Now, I'm not going to be that dramatic, but I might be. So, this is, of course, the new Anthropic Fablay 5 model that
has just been released. I know it's called Fable 5 and this is really exciting because there has
been talk so much about Anthropic's Mythos model and this is a mythos class model. So Fable 5 is kind of the normie version of Mythos 5 if you will.
Um to put it kind of simply that's probably the best way that I can think to explain the difference between the two of these just on first glance. So
to begin, let's just take a quick look at some of the interesting things in the announcement post
here. Please do feel free to subscribe as I want that 100k plaque. That is one thing mythos can't get me. Uh it probably could but I want it like in
the proper way. Um so Claude Fable 5 and Claude Mythos 5. Now Fable is a name that was not commonly thrown around basically until like the last few
days when the model slug or just the way or name to access the model started appearing publicly. So
folks caught that. This is essentially the consumer version of Mythos class model. And what's meant by that is it has a lot of safeguards implemented
in it to ensure that folks are not going to use this for malicious tasks as this is touted as a very capable perhaps the best currently existing
publicly accessible model and the fact that it's listed here in conjunction with mythos 5. We can think
of it simply as Fable 5 is almost like the normie version of Mythos 5. And it's listed right here that for a small group of cyber defenders and
infrastructure providers. They are also launching Mythos 5. They are the same underlying model, but that has safeguards lifted in some areas as
opposed to Fable 5, which does not. Now, pretty prominently listed here in the beginning of the announcement
post is the price. So, it's shown right now as $10 per million input tokens and 50 per million out, which don't get me wrong, it is expensive.
However, it's a lot cheaper than a lot of folks were estimating this was going to be. I'm even surprised that this is not over $100. And based on the
purported capabilities of this model, that seems to be quite a decent deal. Now, of course, we have the
benchmark JPEG, which is not a huge leap. Oh, no. Okay. Yeah, apparently it is. I was just looking at claude mythos preview here which was not
publicly available to anybody. So basically this should almost be next to these three models right here because the leaping capability between the
highest performing at least based on this benchmark which was Claude Opus 4.8 and Mythos or Fable 5 is
significant. Additionally to that, basically it is unscientifically speaking putting the Mac down on every preceding model to a fairly high degree
which makes me quite excited for some of the tests that we like to run like the browser OS which I do have already loaded up right here and I'm very
eager to run it. I have not used this model yet. A big focus here or at least what is prominently
mentioned is also these models being able to work autonomously. Now it scores highest among Frontier models even at medium effort. I do like to see
that they also do have some nice demonstrations of capabilities here. In specific, I find this very interesting because 3D CAD design is something
that I've tested models with before. Um, we did a dedicated video where they had to design an enclosure
in OpenCAD and let's just say it was kind of a disaster. Was entertaining though. So, seeing this, even this looks very simple, this little lighthouse
here, this is significantly more competent than I have seen in the past when using models for CAD design. So make of that what you will. Also, they
have a music related demonstration here, which makes me excited. Now, additionally here, and
something I don't really commonly see in model announcement posts, even state-of-the-art ones, they're talking about things here like drug design,
biology, molecular biology, things like this. truthfully things that I have basically no knowledge of in terms of any of this. But I find this stuff
very cool because a lot of what folks talk about at least in terms of the good potential in AI is things
like this designing drugs perhaps finding cures to novel diseases or maybe not novel diseases but finding cures to existing diseases. I should have
said novel cures to existing diseases. And this stuff's just very interesting because this is a lot of what AI's power for good um like has its
potential rooted in I guess could be said. So at the end here they just talk about the pricing once more.
And if it's possible that this is just the static pricing which would actually be pretty darn cool because that's not obscenely expensive for the
capabilities of this model as we saw in the benchmarks. They also do list information here just about accessibility and how it will roll out things of
the sort. And with that, because I really am genuinely excited to get started here, we're going to
begin this just on high mode from within the web chat interface using the browser OS test. However, this is one that has a slightly tweaked prompt
because I want to specifically go into some of the strengths of this model. So, basically, this is the same browser. Okay, I knew this was going to
happen. It switched to Opus 4.8 because basically I added in here. I changed it to 10 applications, but I
also said they must be white hat tools that can show info about the current network environment, system, etc. And we'll run the more generic one.
Something I want to mention as well that I had forgotten to is usage limits for this. So, this is the $200 or the max 20X plan. As we can see right
here, we're starting from a completely blank slate on this $200 a month plan. So, I just want to show that
so we can return back to this at the conclusion of the testing to see how much is used up. I would hope that we use all of this up and then have to
transition to API. But this is definitely something I also wanted to specifically note for this test. It switched to Opus 4.8 after that long. Okay,
so after quite a while, it switched to Opus 4.8. So this browser OS result is null and void. Again,
we'll just see if we can get something here that hopefully doesn't switch to Here is our Fable 5 High browser OS. Nebula OS first and foremost. All
right, not bad. I've seen this UI style before. Very commonly seen. It has a nice pretty background. Now, keep in mind this was not able to be done
with the specific GTA clone result. However, that's quite all right cuz we did get something. And this
is the first result from Fable 5 on high, which is exciting, I think. So, first and foremost, is there a right click? No, there's no right click,
which is fine. Maybe it just shows instruction following is good because it's not listed in the prompt. All right, minimize to the taskbar and then
reopen. Good. Full screen. Very good. And then finally close. And I do like the dock style here. Although
I could use like some icon zoom when you hover over them. And we do have a clock and the date and our location. Let's just run down the line of these
applications. Hyperdrift. Pilot through the asteroid gate field. Arrow keys. W to steer. You know what? Oh yeah. Whole breach fly again. Okay. It's
impossible to play, but it's good. This is difficult. It did a really nice job of like a just like
maybe the mythos 5 model could play this, but no human would be able to. Am I supposed to hit the green ones? Are those like health things? Yeah, I
would. All right. Yeah, that's okay. All right, that worked. And again, you know, we're just going to keep going. Vault 3D, you locked inside the
vault. We need to reach the emerald door. Okay, this Oh. Oh, wow. It's the I don't know how to The way
this is being visually shown to us is very cool. We do have a mini map up in the top right. The way it's drawing this and rendering it is really quite
something. I'm going to say funky. Oh, we found the emerald door. Can we go through it? Yeah, we cracked the vault. Break in again. Oh, with that
lingo, I'm surprised it allowed it to complete this result. Now, it was understandable that it blocked
us earlier. All right, terminal type help to see what this terminal can do. Do not run matrix. Okay, Neoetch. Good. And that's that little galaxy
thing is pretty. Let me see. Was there anything else in here that was of most interest? List running apps. Cool. Let's do five * 9 45. Very good. All
right. Paint application. The background in this is a bit odd. Save as PNG. And then Okay. Now, this is
an issue I've seen before. I wouldn't have expected this issue where it neglected to account for the window being made larger. So, the actual
transparent background is a static like in the top left. I've seen that issue before, just not in like the best model ever. Okay. Cool. And then we
can apply a custom color. I wonder where that applies to. Perhaps just the static background, but it keeps the
gradient. Okay. Okay. Overall, the Vault 3D game, both the games were impressive. Everything else was fairly cookie cutter and standard. So, now I did
also run this through Open Router, but I was a little worried because depending on the way that this swaps to Opus 4.8 when it detects something
wrong, I don't know that's going to be showcased here in Open Router. So, we did get another result here
and I asked it following this which model made this. So, perhaps we have something, but take this with a grain of salt. Okay, it's simple. I basically
just want to see the GTA clone. All right, that's actually very good. So, again, we can't definitively confirm that this was made by Fable 5 because
we ran it through Open Router and it's possible that it swapped it for the same reason it did.
Watch. Okay. Now, at the same time as the browser OS, I do have this in clawed code. Here it is with the effort set to max using Fable 5. I'm giving
it the self-contained C++ skateboard simulation test. I am just really excited to test this. So, we may do some more rapid fire test or perhaps less
structured than some of my traditional videos. All right, the skate game's done and it made
screenshots. So, I'm clicking. Oh my goodness. Holy. It's getting insane in the title from this specific result because this didn't use Rayb. This is
either Anthropic watches my videos and benchmaxed it or this model is just like I genuinely
Okay, this is this is a new paradigm so to speak. It put mesh colliders on the buildings and we can see in them. This is unbelievable. This really is
impressive. This is done in C++ not allowing it to use Ray lib. The look at the actual so the lean effects of the board and things like this. I mean
the fluidity of the movement is impressive. We have a lifeguard tower. This is just honestly the even
the text on the businesses and things like that. The car there, the purple slab, um the person walking. Look at the walking animations with the
surfboard and things like this. This is unbelievable. I'm genuinely blown away by this after seeing the browser OS which now was kind of just mid
because I guess it didn't really exercise the same degree of creativity here as it did here. This is I mean
let's just yeet it. We can do grabs. Oh yeah. You and I is to do a grab. This is I mean okay. R is to reset. Look at this. Th I mean this right here
is going to be put on Steam for 99 cents. So if anyone wants to play Bejian skates sim, I'll put the link in the description. I uh look at the birds.
Look at the I mean this is the ferris wheel on the on the boardwalk down there. Towel on the beach.
This model might actually be able to make GTA 6. There's always like the meme make GTA 6. Actually, no. It would it would I mean to blur that out. All
right. Do you want to proceed? No, you're done. This was the best result I've received probably ever. Next up, we're going to be performing the
midroll ad test where for today's sponsor, Oxyabs, who is kind enough to sponsor the channel and allow me
to spend money on tests like this, as we're probably going to go into the API, we have given this a folder of specific assets, as well as a fairly
verbose and large prompt where the culmination of this test is going to be an animated SVG that has also like the script on below it for me to read.
And we'll take a look at the result we get. It should basically make a little nice ad animation using
the specific assets in this folder as well as putting the text on the bottom for me to cleanly read and some additional animations and things of that
sort. All right, our midroll ad test is completed. Let's see how good Fable 5 is. If you're building AI agents, getting real-time data from
e-commerce, real estate, or search results is a massive bottleneck. That's where the Oxyabs web scraper API
comes in. It provides uninterrupted access to almost any public website using over 175 million residential proxies across 195 countries. I dropped
this straight into my NADN workflow because it seamlessly handles JavaScript heavy sites and scales instantly in the cloud. I did put this in an NAND
workflow. There's a video on the channel. Oxyabs also just launched a new headless browser feature
specifically for AI agents, plus a fast search API that feeds organic search results directly into your AI applications. Go to oxyabs.io/bjan for a
free trial. You get up to 2,000 web results for free. No credit card required. Use code behan for 20% off of all Oxyabs plans. And I did put a video
on the channel using OxyLabs in conjunction with NADN to create a little drop shipped item detector and
it really was quite cool. So if anyone's interested, feel free to go check that out. And also thanks to Oxyabs for sponsoring the video and allowing
me to just blow money on API credits testing Fable 5. So check that out. The link is right here on the screen. And again, thank you to Oxyabs. I did
instruct this to do a 3JS replication of Jerry's apartment from Seinfeld, just ensuring that it didn't
swap to Opus 4.8 or any false positives, which fortunately it didn't. So, let's take a peek at this and see how it did. It worked in the artifact
window. What the heck? We may have to just look at it through there. All right, now we have this working in the browser. Let's go around and explore
it. Let's just look at some of the materials. Okay, we have the daily times. WD should be letting us
walk. Unfortunately, that's not working, which I'm going to knock this for. I do believe it's maybe possible that we're stuck in one of the objects
here if there was a mesh collider. Maybe not, though. So, let's look. The bicycle on the wall may actually be the best bicycle model I've seen in this
test. And you're going to be like, "Well, Bjan, that still doesn't look very good." Yes. So, that is
saying something. The spokes on the wheels look good. We can see over there to the bathroom. We also see the kitchen area is very nice. And of course,
a New York City stylized skyline out the windows here, which is a good touch. Overall though, the shadows look good, the benches look good. We do have
the cereal boxes and things like this. It's not a proper replication of the apartment. Nothing has
yet to date actually been able to get the floor plan from that image, which is interesting. We do have a bathroom over there and things like that.
Judging this independently as a scene, it's well done. Judging it based on the test is this is still like an outstanding bounty in all of my tests for
a model to properly replicate this. So make of that what you will. The WD movement not working is a
little upsetting, but in lie of just wasting like tokens on trying to get it to fix that, I'm going to probably prioritize just running more tests. We
do have a fruit basket on the table and things of the sort. I'm starting kind of a weird test that I genuinely just thought of because I find it may
be kind of interesting. So, I've put this back on extra high mode and I've asked it make me an app
that sees the packets coming and going from my system. Visualizes them in a 3D way like buses or cars traveling on a highway. Different vehicle types
for different packet types. So, this should be a very interesting visual demonstration or we'll see what we get here. All right, so we've only used
24% usage. I really thought like uh we would have used more by now, but I'm happy to have not. All
right, so it's going to build this. It gave us a little bit of info. I'll build this as a small Python backend that captures packets with a simulated
traffic fallback, streams them to a 3JS packet highway in the browser. First, a quick environment check. This is not a hyper difficult task. However,
just seeing how well it goes about intertwining the backend and front end as well as visually
displaying these things will be fun. Okay, this is this is sick. These are actual visual depictions of the packets and traffic in the system.
Different vehicle types being animated for different types of packets. So we have TCP HTTPS ones. Let's see. And we even have who's driving. So the
city bus is somewhat common. That's HTTPS. We have just the regular sedan which is TCP other. Panov van is UDP
other. I mean this is sick. This is so cool. Okay. Police car is ICMP ping. Also, did I just see like a Vespa on the side here? Okay, that's a
bicycle. Okay, so the police car is a ping. So, let's just do let's ping Google's DNS server and see if we see any police cars. Okay, I just saw a
sports car. Oh my goodness. If you click on them, you actually see Okay, I I can't show some of these cuz like
it look the police cars are in the median. ICMP ping. This is sick. Now again, this is not necessarily like a horrifically difficult test to have run.
It's like we can even pause it. Look at that. Oh my goodness. And then orbit is O. Oh, and that like it's autonomously orbiting. This is so cool.
Imagine if schools like taught things this way. People learn so much more specifically with math. Why
do they make it so difficult? Sorry, that was a tangent. But I mean, this is like this is so cool. And again, it's not horribly difficult to implement
all this. It's the way it wo it together and the actual density of the amount of vehicles here. And the fluid movement is really, really awesome. So,
if we unpause it right here, we see our police cars are ping. And they do even have little like
lights and things like that. This is cool as heck. And I wanted to just run something that I've never done before. And fortunately, it did still work
with um I keep forgetting the model's name. I want to call it mythos with this model. That was cool. Next up, we're going to try the beautiful static
subway scene test. This is a very exciting one. Probably my personal favorite test, at least as of
this slice of time. Beautiful subway scene. Okay, so this thing, it's frustrating. It Okay, that's really concerning cuz that's the city I'm in.
Disturbing. It put this in like a weird artifact thing in the clawed UI. So downloading it and seeing it right here is a fault of the way that it was
generated. I actually saw it. Let me see if I can go back and try to find the chain of thought where we
saw this. I'm deciding whether to use the visualizer widget or create a file artifact for the subway station. So it I believe put it in the visualizer
widget which is why when we downloaded that it was wrapped in this oddity. I named it Newton after your neck of the woods. That's scary because I
don't have any memory or anything enabled with this model. So, that's good. Riverside, Boston. Yes. All
stations close by. Next up, it's going to be like Claude is at the door. All right. So, we're going to have to tell it then like um once it turns this
into a game, we'll have to yell at it to actually like make this something full screen to do a quick usage check. We're at 37% used and I'm running
things in parallel through cloud code as well as the web interface. So with that, I'm also going to
just start the 3D printer sim just to have it ready. However, we do have our Subway FPS result now. I will just download this and we'll take a look at
it in Chrome if I can open it. All right. Wow. Okay. Let's see. Good. Okay. Cuz that happened with one of the Opus models. It was the first time I've
actually seen the ammunition. Look at the way the folks are walking and like Oh, okay. Yep. Weird
like groaning and moaning noises, but not bad. We can run around. I'll say it's not super visually exciting, but it is very clean. That's something
I'm going to notice. It almost feels like sterile, but in a good way. And if we look at this map more now, even the way that the dots are drawn there
in terms of the do not cross line. Okay, we have a lot of enemies here. It auto reloads for us. Oh,
what the heck? Oh, they're hugging us. Hug. Oh, yep. Look at the way they're coming out of the entryway. That's actually nice attention to detail. So,
I've given it somewhat of an obscure Python test where it has to generate a 3D FPS game using Python with the following features, but it cannot use.
And as we can see right here, it's building this as a recasting engine FPS in Pygame. Wolfenstein
Doom Classic style true perspective 3D. So, it's going to use Pygame and we'll just see what we get here. This is just a way to see how cleanly it
implements these things. All right, so here's our 3D FPS game using Python. For a second, I was expecting something else. Okay, why is this so
Synthwave? I like that, but nowhere in the prompt did it say it should be synth wave, but at the same time, it
didn't say it shouldn't be synth wave. So, hello, friend. This is just like it's very solid and there's only so much you can do with this prompt. The
sound inclusions are nice. Area cleared. Good. Accuracy and time. Press enter for menu. We can start again. The actual ammo tracers. The weapon
recoil. I don't know why I'm yelling. The synth wave sounds.Oop boop.
the mini map. Well done. And the hostiles are actually pretty well drawn considering the limitations. All the assets are. We have one hostile left
behind this wall. Uh-oh. Good. All right. Here's our 3D printer simulation. That's just unreal. What does the bed say? Layer lab. This is Okay. The
Okay, it started printing autonomously. Look at that. Okay. The only issue I see, it's not even, this is
nitpicking, is the bed started and it was hitting the LCD screen. It doesn't matter. Look at this. It actually has the Bowden tube, which is what
that's called from Oh, look at the spool spinning, too. It has the Bowden tube and it stays connected to the nozzle. Infill is proper, although that's
like a 5% infill thing. The bed looks really good. This is Yes, this is quite good. This test has been
around for a while now after I pioneered it, but it's still and it's showing us the actual command stream right here, which is cool. So, these are the
coordinates that the nozzle and bed are moving together at in conjunction. Going a bit slow. Let's just maximum speed this. Oh, yeah. Look at that. I
want to see if it closes the top of the cube or not. Most times, no. And it didn't, which is fine.
But look at that. We have clean layers. We have nice infill pattern. I would have liked to have seen adjustable infill density if I was to nitpick.
However, oh, it's I mean it's very it's well done. Triangle. Oh, the bed actually changes color to show that it's hot. That's I like that. Very very
well done. Beautiful. And the spools going through like the top gantry. So, if I was to nitpick, but I
mean it's good. And that would be the power supply right there. I want to try something. So, I've put it on low effort here, and I'm giving it the
Flight Combat Simulator game because it'll be cool to see how it does in a prompt that's been run so many times. So, there's a lot of frame of
reference for this specific test, at least on the tests I've done on the channel. So, let's see how this
stacks up in its lowest possible effort mode in this prompt. So, this was only 460 lines of code, but let's take a look at our loweffort mode flight
simulator game. Okay, this is a Oh, I've not We don't normally see camera tilt like that. Good. Q and E are for like yaw and things of the sort. For
loweffort mode, this is still pretty good. Look at the ammunition tracers flying by us. There is no
sound in this because um we would have heard that. Shift is to speed up. All of these pretty much do similar um control schemas for these games. Let's
just see what happens then. If we crash, it should. Good. So, it properly implemented everything and in 460 lines of code just to take a peek at some
of the other plane models. Okay. Something stealthy. Yep. Okay. Cool. All right. So, I wanted to
just run something on loweffort because why not? Next up, I've told it that I need a beautiful website for Slapis Watch Company. The site should
feature a high-end hero section with an animation panning around the watch which is to be placed on the table. The entire scene needs to be created by
you as I don't have assets for the watch. Following the beautiful hero section, there should be an about
section leading to a selection of available watches. There are two currently aligned for the summer 2026 collection. All assets must be
programmatically created and look like high-end Keyshot renders. Keyshot is a very high-end and expensive rendering program that gets used for like a
lot of things probably that you see day-to-day. So, it should just make all the assets look very, very high-end.
Well, it isn't officially done. It's just doing a Q&A check. And basically, every time it's done that, most things have been very, very impressive.
So, let's take a look at our front-end watch website. Okay. Jeez, that's so good because I told it needs to be That's incredible. That is incredibly
well done. and it 100% captured what I was going for where it needs to look like a keyshot render of
the actual device. It made this entirely by itself and it rendered it. Look at the actual like the watch face effects and things like this. And if I
go hands off the mouse, it just spins around. But hands on the mouse, you can kind of directionally control. Now, I will say this right here,
terrible, awful. Like the color scheming and things like that, bad. But this more than makes up for that in
my opinion because you could just yell at it for that. So it's designed for that to be showcased not in the white glow effect. So if we look at it
from this angle, it looks good. The watch has a crown. It has a strap. A watch should not chase the hour. It should accompany it. Oh, that's just
cringe. Look at that. Slapis dragor. I mean, yeah. And it made these assets. It it programmatically created
this, captured like a static render of it and then implemented it, included it in the site. Look at that. The Riviera collection, Kellink automatic,
Dune automatic. This is incredibly well done. I mean, the rest of the site UI-wise, it's kind of like Claude generic aesthetic, but it's the assets
that it included here that are just absolutely top tier. And the way it went about doing this, if you
know, you know. I hate that term, but I feel like it's kind of reasonable here. Even the backside of the straps have different color as they would in
real life. Unreal. Very, very, very impressive here. And the Keyshot render, it really did properly adhere to what I was envisioning. It even put a a
fav favicon, fav icon, favicon. Don't ask me to pronounce that ever. So the final thing of course is
the virtual drum kit sim which I have already run in the web chat. I don't really like this is always just fun to run as like the final test I guess.
So let's peek at it. And I do have the speaker on. Click anywhere to power on the audio engine. That's very good. Spatially this may be one of the
best arranged ones. More often than not they're not necessarily properly arranged good. We can move
around the scene. We have some wood effects. We have some brass effects. And then it's in a nice little circular carpet stage thing. We even have a
stool. So, let's check the important part. Does it slap? All right, it does. Let me turn the speaker up here. Good effects, though. If I were to
nitpick, we don't have a kick pedal or we do, and it was kind of like placed in the drum, but you know, it
is what it is. Let's check all of these. Very quiet.
I do like that it did not make the symbols overly loud, which sometimes happens. Phil Collins test. Oh, I messed that up. Phil Collins test.
Phil Collins test. Spot on. All right, let's check our autoplay feature. Starting with classic rock.
Then we should get like a good. All right. Solid. And we have adjustable BPM. No, static BPM. All right. Let's try funk pocket.
All right, let's hear this roll. Okay, more static, but good. Unless
Okay, disco floor. Yes, 100% disco. Can I play along with it? Yep.
Good. Then halftime shuffle.
All right. Very good. Overall, that's going to conclude our first look and test of Anthropics Fable 5 or Mythos 5 with the lack of ability to hack
into things. This was very, very impressive. And some things that stood out, this watch website, the way it had to do this and the way that it
executed it was incredible. We even see individual stitching actually on the sides of the strap here.
Incredibly well done. and it 100% understood my prompt denotion of like the Keyshot style renders. Now, the thing that I was likely most impressed
with that really stood out to me as like a completely different league was the skate game. This was 100% the best skate result, the best C++ result
I've ever seen from a model. The way that it implemented the fluid motion, the movement, the person
walking with the surfboard, the shops, just everything here was absolutely incredibly well done. This is like I've not seen one this good ever. And
folks who watch the channel consistently, thank you. And you're going to agree with me 100%. Just the lean effects and the way the camera transitions.
Oh, okay. I didn't realize we could go in the sand, but I guess that's Oh, okay. Splash. If we go in
the water, it force resets us. And then the bail effect is obviously funny. Yeah, this was just like I mean this shows true capability. Either it was
benchmarked on this specific test, which I don't think is the case, or it's just truly genuinely very capable, which I think is the case. So that
right there absolutely blew me away. Now, the thing to note is that the tests that were run from within
the claude code interface were done in XH high mode. I think I may have swapped one of them to high, but most of them were XH high. The ones that were
run from the web chat interface were all run in the standard high mode except the flight simulator one where we ran it in low just to see what it did
on low mode. Really, the results overall were just fantastic. It seems very, very, very good. I
think the worst result we received was probably the Seinfeld apartment because it didn't properly really one the movement didn't work and two it just
didn't necessarily like uh match the real scene to the degree I would have hoped it would have though it's possible if I had done that on the maximum
potential high mode it would have the subway game was sterile but functional same we had a Python
game we had the um the packet game was awesome where it had to show the packets and then like show them as traffic with different types of cars. It
was just insanely cool. So, if you recall, we started that from absolute zero and we've used 49% of our 5h hour usage aotment which will reset in 2
hours and 47 minutes. For our all models, we used 8% of our usage. So, and I was running pretty heavy
things at least multiple different tasks, not necessarily large code bases that it had to chew through and do things. So, your usage may vary
depending on like what you're doing. In terms of zero shot generations, the usage was I would say fair. Though I do have to recall I did up to the
$200 subscription prior to filming this, but still um I would say play with this now while you have it here in
the web chat interface, assuming you do have access to it. So really that's going to conclude our first look and test of Claude Fable 5 or the
consumer oriented Mythos 5. Overall, it seems extremely capable in specific and software development as some of the things we saw here, mainly the C++
skate game were in their own league uh of capability. Not the browser OS though, that was kind of mid, but
everything else was awesome. So, that's going to conclude it. If you have any questions, please feel free to leave them in the comments and thanks for watching.