Grock build is actually beast mode. And honestly, everything else I've previously tried with Grock build was pretty terrible. But this bad boy is
looking nice. I'll compare it against what we've created with other models, but this is literally the best build I've seen out of everything that I've
tried to create with this same prompt. Now, if we have a look as well, we've got another game right
here. Let's check this out. So, you can see it's kind of like a a very dark firsterson game. I'm not really sure what it's trying to do. And again,
we'll compare that against some other stuff that we've built in a second. Let's take a look some other builds here. We've got a website that's looking
pretty nice and clean. That's looking decent. We have this really cool 3D. It seems pretty cool
building like 3D games. That's what I've seen with this like websites, you know, similar to everything else I've seen. But coding out, for example,
games and 3D stuff, really, really cool RPGs, etc. Nice. And this is actually quite fun to play. It's hard to switch off. So, you can see some of the
cool stuff that we're building with this. And this is all with Grock Build. Now, the other thing that
shocks me about all of this is that you can just log in with Grock Build on Oorth. So, if you're already subscribed to Twitter, no problem, mate. You
actually have the CLI included with your Twitter subscription, which blows me away. So, we've been building this directly into the agent OS earlier
today. One thing I will say is like I was testing out the old Grock build versus the new one, and this
is a huge step up. Now, also what's really good about this is there's a CLI. So, you can actually build this into your agent operating system as a CLI
and have it sit in the next alongside, for example, Claude or Hermes or Gemini, whatever you want, which is pretty nice as well. And not only that, my
friends, you can also plug in Grock with your Twitter subscription again directly into Hermes
agent and then you can use it inside the studio. So, not only can it code out using Grock build and the CLI, not only can you build the CLI and add it
alongside all your other agents inside your operating system, but also on top of that, you can generate voice notes, you could generate videos, you
could actually train Grock to create videos for you. So, we've got it trained to create AI avatar
videos like you can see. And then also, we have images that it can generate, too. And it's a pretty good alternative to Miniax on Hermes agent. Now,
Elon actually posted earlier today that he was looking for feedback on this sort of stuff. Honestly, from what I've seen, it is good. It is good. So,
they've said, and this was announced on 25th of May, like today we're launching an early beta of
Grock Build, a powerful new coding agent and CLI for professional software engineering and complex coding work available now to all Super Grock and X
Premium Plus subscribers. Now, I will say some of this stuff not that great. So, I I want to be 100% honest with you. So, if we have a look at this
one for example, I mean, what even is this? Like, it's so dark. I can barely even use it. Let me
compare that side by side versus Kimmy Code. So, Kimmy Code actually built something similar for us, which you can find over here. And if we open this
up, it's a lot nicer, a lot better, right? Not not perfect by any means, but it's getting there. And it's a lot nicer than what we had previously. So,
for some stuff it's really like mediocre, but for other stuff it's pretty amazing. Let's take a
look at what else he built. Also, this is important to note. So, this is the game that we created with Grock build as you can see, right? Pretty cool.
Looks nice, nice and clean, fun little design, etc. Pretty fun to play. Now, if we compare that versus what we created with Opus 4.8, eight. It
actually created something better, which I've never seen with Gro before. Like in every single test I've
ever done, Claude wins. But this time, you can see how boring Claude's build out for the same prompt is compared to what we created with Grock build
over here, right? And that is very interesting. This is the first time I've ever seen Grock get anywhere near, let alone beat Claude Opus on tests. I
would genuinely say it probably beat all of these, right? Probably it I think it did outperform Kimik
2.7 and GLM 5.2 on the same test, which is impressive in itself. And again, you might say, well, I don't want to use API blah blah, but you can use
your Twitter subscription for this. Now, this was an animation of hundreds of glowing fish with flowing trails. Pretty interesting. Now, I also built
some stuff that I thought I'm not sure about that. So, I wouldn't like switch everything over. Like
for example, this orbit diagram is okay. So it's like a in a cellular system. Now this one is pretty bad and this one is like kind of M but not that
interesting. Same for these. So kind of like interesting but weird abstract creations. Whereas if you have a look at what for example GLM 5.2 created
using the same prompt, it's a lot nicer and it flows a lot more. So, in some strange ways, it just
feels kind of disconnected from the prompt when you're using Grock on certain things. I also tested it for a lava lamp animation. As you can see, that
was pretty cool. And again, like we tested this on the new version of Grock build versus the old one. The old one was terrible. Like, wouldn't waste
your time on it, but this one is much nicer. So, it's definitely stepping up. Here's another
version, and it's pretty cool. So this liquid follows the mouse and then you can change the colors over here and reset the bowl as well. Now also what
you get with Gro CLI is for larger tasks Grock build will delegate work to specialized sub agents that run in parallel. So basically you can have a
team of AI agents working on one task at once. So that's how we've managed to I've only tested this
for like literally an hour and I just kind of walked off and gave Claude access and then came back later. But from what I can see, you can give it one
sentence, then you have a full factory of eight sub aents working together. And this is how we've managed to build so many things so quickly across so
many different projects. Now, if we have a look at this example, the dragon realm. So, it looks
super nice. It's really smooth to use, very, very quick to navigate, and it works basically perfect. Right now, the graphics are not great. If you
look up in the sky, that's supposed to be a dragon. So, just want to be honest with you there. But if we compare that versus what we got on the same
test with Kimmy K217, you can see how basic this looks. And again, it's not that smooth. In fact, if we
try to walk forwards, you walk backwards and it's a lot darker. The UI is not as nice. It's just not as smooth as the version that Grock build
created. Now, also with those sub agents it's got, it can also check its own work. So how this works is basically a loop where you plan it, the sub
agents start creating it, it selfch checks itself, ships it and then uses that selfch check to improve it on
the next loop. So the more you use it, the better it should get in theory. You might also say, well, you know, Grock, it can't be beat anything or it
can't build anything. But so far, it created some pretty nice stuff which I showed you. You also might say, well, I need to be a coder to use CLI or
to use Grock build. I wouldn't let that put you off. It's just like using Claude. You talk to it
inside the CLI. It gets stuff done for you and you just talk to it and message it like a friend. So, it's pretty chill. Other people say, "Well, I'll
wait until these coding agents settle down or I'll stick to one thing." They're not going to settle down any time. I think it is fun to try this stuff
and test it out and see side by side. Grock build genuinely surprised me for a lot of the stuff it
created. Now, also the cool thing about this is if you have an agent operating system like us where we've got Claude and Hermes and Gemini and
everything together, we can now select Grock build. We're not using the API. We're just using the subscription that we already had. So, doesn't cost
anything extra. And then inside the workspace, we can just preview everything that we've built. So, it all
gets saved along with the history of what we've created and we can come back to it anytime, which is pretty awesome. So, that's a great way to use
Grock Build. you know, you can plug it into your Hermes agents. You could have it inside a CLI here. And also, it's going to plug into your memory
system as well, which means it's instantly got context. So, even though you're using it for maybe the
first time today, or some of you will have already been using it, but if you're using it for the first time like I am, then all of a sudden, it's got
as much context as the agents that I've been working with for months. And that's what we like. So, if you want the whole setup that I've used, you
know, where it turns GR, build, claw, GLM, Kimmy, and the rest into one system with shared memory and
one dashboard, you can control every new model that drops, makes a whole factory more powerful automatically. And you get the full agent operating
system zip file with every prompt and every model wired in. You get the Obsidian memory setup so your agents know your business. You get coaching
calls where we can set up together step by step and a 30-day road map, daily tutorials, a member map and
24/7 community, plus an awesome community of people who are actually implementing this and getting it done, which we love. You see how many people are
building their own agent operating systems and mission control systems here. So that's what we like. So if you want to get that, it's all inside the
air profitable volume link in the comments description or go to the air profit.com and inside the
classroom. If you go to the agent operating system section, you can get that system. We update it daily. We give you the new updates, you get the zip
file, you get a video tutorial, and also when new tutorials come out and new cool stuff comes out, we share it inside the community like you can see
of a full step-by-step guide and video tutorial. You can also ask questions inside the community. Um,
we help you. I personally answer those questions too. Inside the calendar, four weekly coaching calls where you jump on a call, share your screen, ask
about your setup. If you're complete beginner, you can go from beginner to expert over here inside this beginner to expert course. And you get the new
updates and agent OS over here inside the map. You can also connect with people locally near you.
And we've got people all over as you can see right here. So, hope to see you inside there. Cheers for watching.